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Unity

Game visual

As the lead artist for the development of Goose Game I oversee the game's visuals, including the backgrounds and primary. The game was built using the Unity engine, the visuals with create by using Procreate.

3D modeling 

This project explores a full 3D asset to engine workflow through a small animated scene. I designed and modeled a set of stylized objects in Autodesk Maya, including a crane, a truck, and a speaker, then textured them in Adobe Substance 3D Painter. After building the environment and planning the truck’s motion path, I imported the scene into Unity and created an animation sequence where the truck moves across hilly terrain, stops beneath the crane to receive the speaker, and then continues along its route. The truck’s speed also changes based on the slope of the ground, becoming slower uphill and faster downhill. This project shows my ability to connect asset creation, environment building, and object interaction within a game engine.

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