
Game visual showcase
Welcome to my gallery page! Here, you'll discover an array of visual designs, stunning graphics, and creative vision behind my game. Each piece showcases the dedication and passion that goes into crafting an immersive gaming experience. Enjoy exploring the artistry and inspiration that fuels my work!
Game visual
As the lead artist for the development of Goose Game I oversee the game's visuals, including the backgrounds and primary. The game was built using the Unity engine, the visuals with create by using Procreate.
Portal 2
level design
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Portal 2 digital puzzle
This project is a solo puzzle level design created in the Portal 2 Puzzle Maker, featuring three connected challenge spaces with an intentional progression from easy to hard. I developed the level using core Portal mechanics including buttons, weighted cubes with droppers, fizzlers, and glass panels, while using light strips as a visual guidance system to communicate puzzle relationships and next steps. The design emphasizes player teaching through environment, readable feedback, and controlled escalation of challenge. It demonstrates my approach to level design through mechanic reuse, spatial clarity, and player-focused puzzle communication.
Unreal Game Clip
3D Modelling for ongoing project by using Maya and Adobe Substance 3D painter.
3D modeling
This project explores a full 3D asset to engine workflow through a small animated scene. I designed and modeled a set of stylized objects in Autodesk Maya, including a crane, a truck, and a speaker, then textured them in Adobe Substance 3D Painter. After building the environment and planning the truck’s motion path, I imported the scene into Unity and created an animation sequence where the truck moves across hilly terrain, stops beneath the crane to receive the speaker, and then continues along its route. The truck’s speed also changes based on the slope of the ground, becoming slower uphill and faster downhill. This project shows my ability to connect asset creation, environment building, and object interaction within a game engine.




















